![]() Since the Open Zone’s design was based on the concept of a world map, Kishimoto sees Sonic Frontiers as a rival to other platformers such as Mario, Kirby and Donkey Kong rather than other free-roaming experiences. From grind rails to platform objects, loops and so on, the Open Zone is packed with the athletic action we love in Sonic games,” Kishimoto explained. “The Open Zone stands central in Sonic Frontiers’ gameplay, and the game’s levels exist as elements within this area. However, going from Kishimoto’s explanation, Sonic Frontiers’ Open Zone is much more than just a 3D hub world of the likes of Super Mario 64 or Sonic Adventure. Usually, a level-based platformer’s world map is an area from which the player departs to various stages. ![]() But how do we evolve a level-based platformer like Sonic into this new Open Zone? That’s what Sonic Frontiers is all about,” said Kishimoto. We wanted to provide a next-gen level-based platforming experience. A true evolution of this structure is what we see as the essence of Sonic Frontiers’ field. ![]() ![]() The system has been used by countless platformers since, even to this day. I believe this was the first game to introduce a world map. Kishimoto sees the Open Zone as an evolution of the traditional world map – of course, one that has been tailored to match Sonic’s high-speed gameplay.
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